Search found 218 matches

by FireWolf
Tue Jul 30, 2002 10:30 am
Forum: Fallout and Fallout 2
Topic: Critters in FO3
Replies: 153
Views: 61132

There was a description somewhere in Fallout which said that the DeathClaw evolved from a type of lizard. Not raccoons. Deathclaws are not the result of FEV experiments, like radscorpians and molerats they're radiation evolved. Deathclaws could not have been Raccoons. for one thing animals do not ch...
by FireWolf
Tue Jul 30, 2002 10:19 am
Forum: Fallout and Fallout 2
Topic: Massacre Arroyo?
Replies: 20
Views: 10077

arroyo/klamath could split apart due to social predjudices. the tribals and their primitive culture clashes with the semi-civilized people of klamath ending in less development and more hostility. This allows there to be some fun missions from the start of tribals vs civilized etc. problem 2 is easi...
by FireWolf
Sun Jul 28, 2002 6:48 pm
Forum: General Discussion
Topic: Eye-color.
Replies: 98
Views: 58280

Sarcasm it was. The colour of your eyes does not dictate your personality or anything else about you as far as I am concerned. Unless there is a biological reason why a specific pigment of eye colour induces certain effects upon a person then its so much speculation. Unless of course those attirubut...
by FireWolf
Sun Jul 28, 2002 5:24 pm
Forum: General Discussion
Topic: Eye-color.
Replies: 98
Views: 58280

ha! all you common folk with your dark and blue eyes. Mine are Green. Nice, Dark, Brooding Green.

Green is vastly superior to all other colors due to its rarity.
by FireWolf
Sun Jul 28, 2002 2:19 pm
Forum: Fallout and Fallout 2
Topic: Critters in FO3
Replies: 153
Views: 61132

Animals will persue too. following scent. GG I am just totally against talking deathclaws. I think Horrigan is a meticulous person and would wipe out all remnants of the DC. Also when V13 was attacked surely all the DC would return to V13 in order to defend the eggs and mother etc. Nomads are an int...
by FireWolf
Sun Jul 28, 2002 9:22 am
Forum: Fallout and Fallout 2
Topic: Critters in FO3
Replies: 153
Views: 61132

DC should not be able to talk. I dont like the idea of talking animals. The contraversy about talking DC is that really it should not have happend. by having them all dead the issues is closed. There were not lots of talking DC. The DC in v13 were the result of Enclave experiments and were very limi...
by FireWolf
Sun Jul 28, 2002 12:02 am
Forum: Fallout and Fallout 2
Topic: Nuclear Submarine!
Replies: 27
Views: 9159

there's the decontamination proceedures which were probably gone through to eliminate the majority of radiation. the overseer's premise for not letting you back into the vault is because you are tainted by the wastes in other ways such as personality etc. they screwed with people's heads because the...
by FireWolf
Sat Jul 27, 2002 7:21 pm
Forum: Fallout and Fallout 2
Topic: Critters in FO3
Replies: 153
Views: 61132

well i take it as given that the DC are killed. I think it wraps the whole contraversial subject of talking DC up nicely. the DC in fot are ignored completely. in fact the whole event of fot is ignored because it was so badly put together. the dc were one of the prime examples of the microforte peop...
by FireWolf
Sat Jul 27, 2002 1:28 pm
Forum: Fallout and Fallout 2
Topic: Critters in FO3
Replies: 153
Views: 61132

GG, Deathclaws are animals with base intelligence. they can not talk. you didnt save any deathclaws in fallout 1 or 2. in fallout 1 you kill a mother and any other DC you meet. in fallout 2 the talking DC, an experiment of the enclave, are killed by the enclave when they raid V13. Fallout 3 is going...
by FireWolf
Sat Jul 27, 2002 11:54 am
Forum: Fallout and Fallout 2
Topic: Critters in FO3
Replies: 153
Views: 61132

i think they'd remain quadropeds. they get a fair turn of speed on all fours.

they'd be likely to be bigger, tougher skin, more aggressive maybe leaner with thinner hair. elongated or larger claws. all to stay alive in the post apoc world.
by FireWolf
Sat Jul 27, 2002 11:31 am
Forum: Fallout and Fallout 2
Topic: Armour ideas
Replies: 124
Views: 47066

perhaps the PC in fo3 could get involved in a Raider war or something similar to the Den quest and the reward is armour of the winning side. the quest should have both up and down sides though. if you choose to take it you are labled in that town as a gang member and therefor not liked by the law ab...
by FireWolf
Sat Jul 27, 2002 11:17 am
Forum: Fallout and Fallout 2
Topic: Critters in FO3
Replies: 153
Views: 61132

I think Deathclaws should be exceptionally rare. they should be incredibly hard to kill with high agility and tough skin. but i agree that they should not be the only big threat in the wastes of fo3. Bears are an interesting idea. raiders (while not critters essentially) should be ever present. ever...
by FireWolf
Sat Jul 27, 2002 11:01 am
Forum: Fallout and Fallout 2
Topic: Armour ideas
Replies: 124
Views: 47066

lets not accessorize. armour shouldnt affect your statistics unless there is a valid reason for this. no charisma enhancing items. lets not go too far down the magic armour or diablo rout. how about gangster suit and fedora hat? perhaps a set of armour which is tailored to a raider group? say leathe...
by FireWolf
Fri Jul 26, 2002 11:04 am
Forum: Fallout and Fallout 2
Topic: Critters in FO3
Replies: 153
Views: 61132

Deathclaws really should be kept to the fallout 1 way of things. they're big, bad, and tough to kill. they should be rarer than they were in fallout 2 and they should NOT have hair. nor should they damn well talk. in fallout 2 there was some justification with the whole Enclave FEV experiment but th...
by FireWolf
Fri Jul 26, 2002 10:48 am
Forum: Fallout and Fallout 2
Topic: Fot2 or fo3?
Replies: 3
Views: 3261

fallout tactics had potential. it was just poorly presented and implemented. I know I enjoyed the demo plenty when there was all that potential unseen. given the right budget and time frame with proper research and made by someone who knows the fallout universe, fot could have been good. so either, ...
by FireWolf
Fri Jul 26, 2002 10:42 am
Forum: Fallout and Fallout 2
Topic: Armour ideas
Replies: 124
Views: 47066

that's essentially what i mean with the blet kit idea. ammo and other small nick nacks.

what i meant by headlamp was a light on the armour. i believe the lamp on the t151b armour looked like a headlamp. i coud be mistaken on there being a lamp but i remember something vaguely about it.
by FireWolf
Wed Jul 24, 2002 2:00 pm
Forum: Fallout and Fallout 2
Topic: Armour ideas
Replies: 124
Views: 47066

okay smartass. firstly that was irony not sarcasm. actually he keeps his stuff in his inventroy, which is why to get at it you need to USE your inventory. his inventory is not explained in either fallouts but would logically be a backpack of some sort. his weapon slots would be weapons slung over th...
by FireWolf
Wed Jul 24, 2002 8:06 am
Forum: Fallout and Fallout 2
Topic: Armour ideas
Replies: 124
Views: 47066

A few additional armours would be okay say some leather varients etc but really fo has enough armour. I'm still all in favour of the multi-piece armour idea. different gloves, helmets, torso, boots etc offering protection from aimed shots and the like PA should have working headlamps for night time....
by FireWolf
Sun Jul 21, 2002 10:03 pm
Forum: Fallout and Fallout 2
Topic: Unused Pipboy images
Replies: 17
Views: 11453

GG is probably asking after the black pipboy in the fallout 2 intro sequence. when it describes leaving the vault it says to line up in an orderly queue and there is a black pipboy there.
by FireWolf
Sun Jul 21, 2002 10:08 am
Forum: Fallout and Fallout 2
Topic: Armour ideas
Replies: 124
Views: 47066

uhh yeah, it was the way you said "all these ideas are crap" which kinda indicated your thoughts on the matter. well would you care to voice either your reasons for calling them crap or perhaps your ideas on the subject.