Search found 63 matches

by Shadowvalor
Fri Jun 07, 2002 12:53 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Requests/Questions/Stuff
Replies: 164
Views: 271609

There are probably a number of issues with syncing up the network data, but they may be able to be circumvented or avoided. I sent someone a map not too long ago with what I posted above. He said it worked fine CTB, but crashed on turn 12 or so TB. I, myself, have witnessed quiet a few desycns whil...
by Shadowvalor
Fri Jun 07, 2002 1:41 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Requests/Questions/Stuff
Replies: 164
Views: 271609

Alot of people have been asking about creating a new map or modifying a campaign map to play 2 or more players coop against the computer enemies. How would that be set up? It was supposed to be planned for the game but I haven't seen anything done with it.... Well, this is really simple. Took me lo...
by Shadowvalor
Thu Jun 06, 2002 3:16 pm
Forum: Fan Art and Fan Fiction
Topic: Fallout: Quasi-Anime Render
Replies: 15
Views: 13514

I'm gonna need to hurry up and get my computer all fixed up so you don't hold the monopoly on rendered artwork any longer, huh?

Great job. Very animeish.
by Shadowvalor
Sun Jun 02, 2002 1:57 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Music.
Replies: 11
Views: 9624

Okay, from what I've found it requires at least 5 of any given type of bad-guy for that music to play. Now, this doesn't help me much, since then I still get no music with the one-on-one showdown at the end of my campaign. Would it be better if I make that a completely new mission(use the spawn main...
by Shadowvalor
Sun Jun 02, 2002 1:47 pm
Forum: Fallout and Fallout 2
Topic: CARS
Replies: 32
Views: 24856

I really don't want vehicular combat. If people actually manage to get a car running in the wastes, why in the world would they risk the thing in combat??? Because they're stupid, and they fight people who are power armor with a laser rifle. Seriously, when I say vehicular combat, I mean as in NPCs...
by Shadowvalor
Sun Jun 02, 2002 7:10 am
Forum: Fallout and Fallout 2
Topic: CARS
Replies: 32
Views: 24856

The idea of vehicles isn't a bad one, yet it needs to be looked at other than just "we need a ride." On the point on how Fo2 did it, it gave you the impression that you had the only car in the wasteland. I think this was far from the truth, but indeed I also think that they would be very r...
by Shadowvalor
Sun Jun 02, 2002 6:05 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Trigger/feature wish list part 2
Replies: 26
Views: 18072

The ability to zoom out (and back in, of course) would be so damn useful in determining how one's map looks (and what the minimap render'll look like), it's almost funny. If someone could figure out how to run the editor in a higher resolution than 1024x768 (which is what the editor runs in... I th...
by Shadowvalor
Sun Jun 02, 2002 2:05 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Tactics Multiplayer 10k Chars
Replies: 7
Views: 9153

Devilhood, my friend... You have the wrong idea here. Power is not within the character, but within the player who controls the character. You see, if I were to point out a true exmple: A squad of 4 of my 5k characters can take out my freind's squad of 6 10k characters. What does that say to you? He...
by Shadowvalor
Sat Jun 01, 2002 3:42 pm
Forum: Fallout and Fallout 2
Topic: Tell us how much you hate BIS!
Replies: 37
Views: 26010

Okay, so what if we don't hate BIS?

Do you know what kind of work goes into makeing a game?
by Shadowvalor
Sat Jun 01, 2002 9:57 am
Forum: Fallout and Fallout 2
Topic: Favorite Perk
Replies: 20
Views: 11522

Empathy
Silent Running
Sniper

Thoughout, I make sure I grab awareness whenever there isn't anything else specific I need right there. Ghost is nice to have. Overall, definitly sniper.
by Shadowvalor
Sat Jun 01, 2002 9:06 am
Forum: Fallout and Fallout 2
Topic: real fallout
Replies: 29
Views: 21732

Okay, well it may just be me, but from a non-realistic-all-fallout example: The only time I really soaked the rads in Fo1 was The Glow, and in Fo2 was when I ran into a nuclear reactor with leather armor mk2 on. BUT! When looking at the idea of all the raditaion brakeing down, take a look at somethi...
by Shadowvalor
Sat Jun 01, 2002 8:43 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Music.
Replies: 11
Views: 9624

Well now I'm seeming to have the problem of no music. I put two beastlords, no music. I think I know why, though. I put a huge mob of robots, with two beastlords in it. There was the robot battle music. I put two beastlords and one robot. No music. Now, since this is just my test level, these are th...
by Shadowvalor
Sat Jun 01, 2002 7:41 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Music.
Replies: 11
Views: 9624

Depends how you consier control. For example: the tribal race is replacing bos, since it can then have reaver and raider armor equiped, allowing more versitility. Also, since I really don't like tribals, Tribal-Huge has been replaced with the final boss. That means, when I fight it, the tribal music...
by Shadowvalor
Sat Jun 01, 2002 4:08 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Music.
Replies: 11
Views: 9624

Alright, thanks. I'll look into the sound file for the background music. I'll play around with gettign the right battle music where it's due, also.
by Shadowvalor
Fri May 31, 2002 1:23 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Music.
Replies: 11
Views: 9624

Music.

I think listening to too much Dennis Leary has rotted my brain. Anyway, if anybody could point me in the right direction wit this, I would be very grateful. What defines what music will be plaied during the single player campaign? I had assumed it would be a trigger, but I haven't found anything yet...
by Shadowvalor
Fri May 31, 2002 11:09 am
Forum: Fallout and Fallout 2
Topic: FO3 Bad Guys
Replies: 49
Views: 24093

1) I didn't say what it would be wearing for the other 60% did I? They could be wearing normal metal armour with a PA arm. 2) I don't think they would all already have PA most would be captured in the raids against the civilised areas. 1) Metal armor does not good armor make? Put up against the res...
by Shadowvalor
Fri May 31, 2002 10:21 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Rebellion2, anyone?
Replies: 9
Views: 7114

Alright, I don't care how much of a newbie I sound like. Th really screwed up (no offence) way the files are put in here is confusing me. Alright, I put Max-V in my base FoT directory and made a shortcut to run it as a mod, yet it has a core folder in it? Doesn't that mean I'm going to end up not re...
by Shadowvalor
Thu May 30, 2002 12:52 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Guns, guns, and AI.
Replies: 7
Views: 7275

Of course if he's under the player's control at the time, then what happens will be at the player's discretion. If he's an NPC (under computer control) at the time, my impression is that if he runs out of ammo for the P90, he'll switch to a firearm in the other hand if his relevant guns skill level...
by Shadowvalor
Thu May 30, 2002 12:26 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Guns, guns, and AI.
Replies: 7
Views: 7275

I prefer to him as NPC just because I don't want to give much away from my campaign. Kinda hard, and all. Anyway, yes- When I said 10 NPCs I mean 10 people who at some point join your squad. His basic setup is he begins with a P90 in hand1, when he uses all of his ammo for it, will he go to hand2 wh...
by Shadowvalor
Thu May 30, 2002 11:24 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Guns, guns, and AI.
Replies: 7
Views: 7275

Well, it's a campgin. There are a good 10 or so NPCs thoughout the campgin that are at some point in your squad. Just, being a campgin I don't think I can put a tag name on the main player character.