Search found 88 matches

by quietfanatic
Sun Sep 10, 2006 2:11 pm
Forum: Fan Art and Fan Fiction
Topic: There's a war on, y'know.
Replies: 71
Views: 129994

Good work people. I hope that we at NMA can come up with some good stuff, but it will be hard to top St. Toxic's brilliance.
by quietfanatic
Thu Dec 23, 2004 5:57 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Falloutsylvania
Replies: 69
Views: 47768

...The appearance of the map contributes or detracts from to the players ability to become immersed in the game. I disagree. You can immerse yourself in Tetris, Checkers or any number of other games that are pure abstractions, and those of us that were playing games back when EGA graphics were the ...
by quietfanatic
Fri Dec 10, 2004 7:13 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: [ROE] spawn point.
Replies: 181
Views: 109924

I am not a mapper either, and am trying my own campaign. How much work do you have left?
by quietfanatic
Wed Nov 24, 2004 3:41 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Ambush and Defense
Replies: 32
Views: 26142

You would just make at a pc if you wanted that. I'll check to see if there is a limit.
by quietfanatic
Tue Nov 23, 2004 2:41 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Ambush and Defense
Replies: 32
Views: 26142

That could be very useful, as it effectively lets us use an extended 'follow' command (I've never been able to get the original trigger to work).
by quietfanatic
Mon Nov 22, 2004 5:40 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Ambush and Defense
Replies: 32
Views: 26142

I just worked out an alternate way of simulating a torch. Unfortunately, it only works for one person in it's current state, so I'll try to fix it first. EDIT: I suppose you could just make more than one torch entity, but here is how it works with just one. It creates a circle of light centred on th...
by quietfanatic
Thu Nov 18, 2004 2:18 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Ambush and Defense
Replies: 32
Views: 26142

That could be useful for underground stuff. It's a shame that there is no flare or torch entity (unless you can play around with 'glowing one' somehow.
by quietfanatic
Thu Nov 18, 2004 1:13 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: FoT Tutorials Links
Replies: 19
Views: 62333

That's excellent JJ. This is a great boon to the society. Many thanks!
by quietfanatic
Wed Nov 17, 2004 7:25 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Ambush and Defense
Replies: 32
Views: 26142

xbow wrote:interesting quiet fanatic. what lighting condition are you using? I am working on a mission where the time is forced to -1 (total darkness) like the Ridick special encounter.
I was using 0. Is there any difference?

I plan on using deactivated entities to prevent all maps being for one use only.
by quietfanatic
Tue Nov 16, 2004 5:16 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: My Campaign
Replies: 5
Views: 5694

All very useful advice. I think I'll make ammo more scarce, but still let the pc start off with an mp5 and the other stuff.

I have at least got a dodgey world map now.
by quietfanatic
Tue Nov 16, 2004 5:13 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Ambush and Defense
Replies: 32
Views: 26142

I did make a mission where I jammed the mini-map and the players have to get a Motion Sensor and someone has to have it in one of their Active Item slots in order for the mini-map to function. I am planning on doing that as well. In my alien/space hulk rip-off mission I had the very scary set up of...
by quietfanatic
Fri Nov 12, 2004 3:41 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Is there any way to COOP in MP - Humans vs AI?
Replies: 8
Views: 9692

OK. MP is buggy. I worked out a way to give the illusion of allying against the computer. What I did was set up two human player indices (h1 and h2) on two different teams (squad1 and squad2). The NPC opponents are on team 8, and everyone hates each other (-10). Each person has to pick one player an...
by quietfanatic
Thu Nov 11, 2004 6:27 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Is there any way to COOP in MP - Humans vs AI?
Replies: 8
Views: 9692

impossible
Strange. Why would Goldenbeast make this little tutorial here then? I have never tried it before, but maybe I'll test it soon.
by quietfanatic
Sat Nov 06, 2004 5:29 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: My Campaign
Replies: 5
Views: 5694

My Campaign

So, where could I get a good, high definition world map?

Should I try to make weapons more balanced? If so, how?

Any requests?
by quietfanatic
Sat Nov 06, 2004 5:21 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Projects in the making
Replies: 116
Views: 236893

No thanks, I'd rather create a new story in a new place. You can't do the original locations justice without the Fallout engine.

I'll set up a progress thread for my campaign.
by quietfanatic
Fri Nov 05, 2004 6:37 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Projects in the making
Replies: 116
Views: 236893

I have a little more free time now, so I can start a campaign myself. I plan not to concentrate on the Brotherhood so much though. As it is early days, any suggestions would be appreciated. If anyone wants me to do something with their old maps that's good too, because I am not the best mapper in th...
by quietfanatic
Mon Nov 01, 2004 12:15 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: The Ressurected Stevie D Thread
Replies: 98
Views: 64590

You know I tried that but with -10 since most drugs give 10 addiction points, then -100, -1000 but it never occured to me to try -1. Hmm it only works with -1 not -2, -3 etc. Well done. I thought that the addiction stat would be an on/off thing, so I used -1. But, as far as I could see, it was actu...
by quietfanatic
Mon Nov 01, 2004 5:19 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: The Ressurected Stevie D Thread
Replies: 98
Views: 64590

I set up a consumable that is supposed to lower the consumer's Jet Addiction stat. I've tried all sorts of negative numbers, but it's no dice. The funny thing is that taking it while not being addicted to Jet actually addicted the character to it! The other problem is that you need some sort of way...
by quietfanatic
Fri Oct 29, 2004 7:44 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: The Ressurected Stevie D Thread
Replies: 98
Views: 64590

I have been experimenting with drugs as well today (in the editor), and I was wondering what is already known. Are the effects of the addiction apparent only after the period of primary effect has worn off? It seems so. I am hoping to design a drug which kills you if you don't have your daily dose. ...
by quietfanatic
Wed Oct 27, 2004 5:37 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: The Ressurected Stevie D Thread
Replies: 98
Views: 64590

What do you guy's think? The tiles I have are from Flamescreen, MV, SenorDeluxe, Ed the Monkey and WarBringer. Anyone got any objections, the original creators would get full credit of course. That sounds good. The more uniform and less hassle the better, although we would still have the problem of...