Search found 2047 matches

by Red
Mon Mar 28, 2005 5:28 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: How to use RedViewer
Replies: 36
Views: 97649

First, RedViewer doesn't support sprite saving (yet). JJ86 made a sprite making tutorial for SPRAY, albeit it is limited to sprites without any compression (ie: anything else than chracters and vehicles). The good news is that I've finally reinstalled my computer after something like a 6month delay ...
by Red
Fri Mar 11, 2005 12:01 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: How to use RedViewer
Replies: 36
Views: 97649

I'll make one eventually I guess. As I mentioned, send me something worth converting and I'll work on one as I convert it.

red_nnnno@hotmail.com...
by Red
Fri Mar 04, 2005 12:30 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Redviewer
Replies: 16
Views: 13169

Better but more complicated to handle. Some stuff takes longer to acheive albeit you have total control over pretty much everything.
by Red
Thu Mar 03, 2005 10:48 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Redviewer
Replies: 16
Views: 13169

by Red
Sat Dec 25, 2004 4:53 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

Indeed. FOT doesn't support wedges... Though I haven't tested this I beleive that the wedge in HW tiles are in some of the unknown attributes of the tile, idndicating in which direction is the wedge too and perhaps it's slant... The way FOT works is that when the elevation difference is less then 1 ...
by Red
Sat Dec 25, 2004 5:40 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

If it's with TILs then I know about it... For other images, see if you can get them on a specific sprite and tell me on which it happens.
by Red
Sat Dec 25, 2004 4:49 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

The thing is that ALL images in the game actually use the ZAR format ... Sprite are really just a bunch of ZARs tied together in a file by a bunch of "header" infromation... This is why the ZAR clipboard is there and this is why I need to program a PNG->ZAR conversion function to actually ...
by Red
Fri Dec 24, 2004 1:01 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

PNG->ZAR conversion: I doubt it. I might be able to pull something off with paletted PNGs, if DirectX supports it. The main problem is that I don't feel like dealing with the color downsampling right now, though I actually do wish to tackle this eventually. HW: I managed to find HW and have it insta...
by Red
Thu Dec 23, 2004 2:04 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

- SPR Allow changes in animation and sequence names This assumes that you will be able to save sprites (as changing the names without saving is rather useless). I can adapt the ZAR clipboard to work with sprites (ie: paste ZARs in a sprite) easyly, though with a few limitations at first: Like tiles...
by Red
Thu Dec 23, 2004 2:29 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

I Suddenly had a spur of enthusiasm and wanted to work on Red!Viewer to try to get closer to the 1.7 release... Only to realise that VB doesn't work anymore... Through some fiddling, I've discovered that a big part of my registry is corrupt. Bleah. All that effort thwarted by Windows. For those not ...
by Red
Sun Nov 14, 2004 9:34 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

requiem_for_a_starfury wrote:Nothing horrible I hope.
No, quite the opposite, don't worry about me.
by Red
Sat Nov 13, 2004 10:12 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

Yes abd yes. For the animated palette, it is imperative that all animation images share the same palette. To accomplish this, I suggest putting all images of the animation into a single image and hainv the software generate a new palette. You would then applly the computed palette onto all the indiv...
by Red
Fri Oct 15, 2004 6:35 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: original fallout music...
Replies: 10
Views: 9737

Hm... I wonder which music has the higher quality (ie: were the MP3's build on some high-quality sample or were they build from the ACMs).
by Red
Fri Oct 15, 2004 6:32 pm
Forum: Fallout Editing
Topic: The connection between *.ssl and *.msg
Replies: 7
Views: 9405

The "IQ" is the minimum intelligence required to view an option.
Using a negative value (-4) means that you require an intelligence lower than that.

Setting it to 1 should have made it available for everyone, so I dunno.
by Red
Wed Sep 29, 2004 10:20 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

Run-time error '91': Object variable or With block variable not set Aiiii. I hate that. Basically that means "VB did something it shouldn't have", which means pretty much nothing... Anyway I'm fairly confident it's the problem I've described above. Yeah that sounds okay for me at least, I...
by Red
Wed Sep 29, 2004 7:43 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

The zar clipboard, in earlier versions you could export from the clipboard into a brand new tile, but now in 1.6.0.23 you can only export into a new zar or an existing tile. That's the bug which I found... (see previous posts) Edited Tiles or New tiles made with redviewer, if for some reason you ne...
by Red
Wed Sep 29, 2004 1:45 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

Work Update

I've found a very big bug with TIL editing. Sadly it was found so late in the 1.7 change that I can't really apply it to the 1.6 version as a fix, so we'll have to wait for th 1.7 release. The bug found might explain why so many people have been having "palette" problems and the like. Tho...
by Red
Fri Sep 24, 2004 8:50 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

I'll have to agree that your maps are awesome :)

Redviewer code is probably only about 7k codes of line though, not that big a deal.
by Red
Fri Sep 24, 2004 3:02 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

I have sparse comments here and there :) Even in my last professionnal contract I had to cut corners and guess what flew out the door once the deadline was emminent? I'm adding a lot of comments in the code while doing the current cleanup. If I don't understand a peice of code now, I surely won't 2 ...
by Red
Fri Sep 24, 2004 4:40 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Replies: 31
Views: 34193

Red!Viewer 1.7 coming some time - TIL Editing bug found!

1.7.0.0 - Reworked entire layout; now all useless controls for a format are disabled - CAM In preview mode it now renders the selected square in the upper left - CAM Optimized rendering so it only renders squares that fit in the display - FRM Added [ and ] key support - TIL Fixed &a...