Search found 2047 matches
- Sat Dec 27, 2003 4:13 pm
- Forum: In The News
- Topic: interplay is optimistic??
- Replies: 16
- Views: 9537
- Sat Dec 27, 2003 6:20 am
- Forum: Fallout Editing
- Topic: Converting FRMs with FRM2BMP while preserving palettes
- Replies: 5
- Views: 11023
- Tue Dec 23, 2003 4:37 am
- Forum: Fallout Technical Support
- Topic: Broken quests, may contain spoilers
- Replies: 96
- Views: 186319
- Tue Dec 23, 2003 4:18 am
- Forum: Fallout Editing
- Topic: New World Map
- Replies: 1
- Views: 3939
- Mon Dec 22, 2003 2:46 am
- Forum: Fallout Editing
- Topic: Fallout 1 End Game Patch
- Replies: 6
- Views: 8770
The spots on the map get added when you enter the map (with a script). If using the decompiler (which you are, as otherwise that'd be quite impossible...) Check the code of the map itself. Now the question is, can we actually toggle the entrance options OFF, as we certaily can turn them on. In any c...
- Sat Dec 20, 2003 3:11 am
- Forum: In The News
- Topic: interplay is optimistic??
- Replies: 16
- Views: 9537
- Sat Dec 20, 2003 3:05 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: You know when you've spent too long mapping FOT...
- Replies: 19
- Views: 5622
- Sat Dec 20, 2003 2:51 am
- Forum: In The News
- Topic: Interplay win an award!
- Replies: 13
- Views: 10089
- Fri Dec 19, 2003 1:28 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: You know when you've spent too long mapping FOT...
- Replies: 19
- Views: 5622
There are two point of too much details: - So many details the game runs way too slow - So many details it hinders gameplay (although the first also applies to this one... - a few examples: This pipe is blocking the view of my players; this pipe makes [specific creature] unable to pass through; or y...
- Thu Dec 18, 2003 2:47 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: You know when you've spent too long mapping FOT...
- Replies: 19
- Views: 5622
- Tue Dec 16, 2003 3:57 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Actor Entity's access able for multiplayer ???
- Replies: 9
- Views: 3598
- Mon Dec 15, 2003 4:56 pm
- Forum: Fallout Editing
- Topic: Mapper crashes on startup, did I miss something?
- Replies: 2
- Views: 3766
I've read a similar post on the BIS er... IPLY... er Hallow Entity... forums. Anyhoo, I never got a reply, but in any case I beleive the problem with the german version is the localization. Here's the answer I gave to which I never got a reply: Open mapper2.cfg, find the [system] section and change ...
- Thu Nov 27, 2003 10:51 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Infrequent Tips of the Every Once in a While.
- Replies: 58
- Views: 140486
There are no reavers, just humans (and a crippled BOS elder). The thing is the sprites themselves only need to support a standard string format in the sequence for them to work... I checked and indeed there is a problem. If you check the sequence of any rocket launcher attack in my viewer, you'll no...
- Thu Nov 27, 2003 3:40 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Infrequent Tips of the Every Once in a While.
- Replies: 58
- Views: 140486
I checked with redviewer and both the animation and sequence for all stances of the reavermale are there (and work fine in the viewer though there might be obscure issues with the sequence). As for Spray, one COULD download the last demo of FOT and SHOULD be able to open those character sprites in i...
- Wed Nov 26, 2003 10:59 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Infrequent Tips of the Every Once in a While.
- Replies: 58
- Views: 140486
Um, where could you find the reaverhuge sprite? As far as I know there is none (unless I accidently deleted it which I doubt but you never know...) There are only male and female sprites in the files I have... The way the game seems to be designed, there are no armour for any of the huge chracters, ...
- Sun Nov 02, 2003 3:16 am
- Forum: In The News
- Topic: The Fall Update
- Replies: 14
- Views: 10397
- Sat Nov 01, 2003 12:08 pm
- Forum: In The News
- Topic: The Fall Update
- Replies: 14
- Views: 10397
Man you last posters suck. Except for the tactical game comment (which sacres me a bit too, but judging by all the people standing about not doing much I might ba able to take a real RPG with tactical battles), all your comments are for eye candy and action. Go fucking play FOBOS. You people are sta...
- Thu Oct 30, 2003 3:23 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: How to use RedViewer
- Replies: 36
- Views: 100228
- Wed Oct 29, 2003 7:37 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: How to use RedViewer
- Replies: 36
- Views: 100228
Dunno. Thing is that I have to reimpliment the clip-rectangle (which was a pain) then on top of it take the surfaces and merge them together (to preserve a proper alpha output). I've been thinking about it for quites some time though never gave it deep thoughts as I though saving sprites would be of...
- Wed Oct 29, 2003 7:33 pm
- Forum: In The News
- Topic: The Fall Update
- Replies: 14
- Views: 10397
Hmm... First pics I've seen of a promosin Post Apoc 3D RPG... People standing about doing seemingly nothing -- I'm supposing you'll be able to interact with them (more then just shooting that is). Sure the graphics don't look as nice as other games (although they do look better then FOBOS)... The on...