Search found 1211 matches

by Max-Violence
Thu Mar 18, 2004 11:12 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Deliberately Clashing Tiles
Replies: 6
Views: 3254

You could create a custom tile that looks like a barrel floating in water. Some simple cut-n-paste action should do the trick.
by Max-Violence
Thu Mar 18, 2004 11:08 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Water Tiles
Replies: 20
Views: 17171

ethereal? I thought that was what you used when you wanted to allow your players to move through objects. Like when you fill an area up with vegetation and tag it ethereal so the characters won't spend daft ages picking their way around every blade of grass. If a floor tile is ethereal (of which th...
by Max-Violence
Thu Mar 18, 2004 1:06 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Water Tiles
Replies: 20
Views: 17171

Water tiles: If they're flagged as etheral, you've got what yer looking for.

Stairs: Actors can climb up/over stuff that's 1 WU tall on their own.
by Max-Violence
Mon Mar 15, 2004 7:27 am
Forum: In The News
Topic: Fallen Earth Interview
Replies: 6
Views: 3657

The only MMORPG I've ever played is Final Fantasy XI, and it's pretty damn good. I haven't seen or heard of any hackers and the newbie population pretty much fades out when you get farther into the game.

Just my opinion, though.
by Max-Violence
Sun Mar 14, 2004 8:11 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Damnit!
Replies: 4
Views: 2635

I just noticed something interesting. The problem isn't that the actors aren't getting skill points, the problem is that the game is spending those skill points automatically. PC's tag skills get higher as they level up AND the game automatically picks perks for the actors. It's as if the actors are...
by Max-Violence
Thu Mar 11, 2004 7:42 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Damnit!
Replies: 4
Views: 2635

Damnit!

Remind me how to fix PC actors not getting skill points when they level up?
by Max-Violence
Tue Mar 09, 2004 7:30 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: [ROE] spawn point.
Replies: 181
Views: 110972

95% sure they do that automatically after a bit.
by Max-Violence
Tue Mar 09, 2004 7:27 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Wood tile requestion
Replies: 16
Views: 4672

What?
by Max-Violence
Sun Mar 07, 2004 7:56 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Graffiti requestion
Replies: 5
Views: 2602

Re: RE

[TBC]-PaladinHeart wrote:Hmm.. maybe you should look to "someone who can".
That's exactly what I'm doing by posting here.
by Max-Violence
Sun Mar 07, 2004 7:55 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Wood tile requestion
Replies: 16
Views: 4672

JJ86 sighs..... MV kicks JJ86 in his shins. Hard. Keep looking in that tile set Max, there are some that are 1 unit high. Check under the Processedwood folder in the Sawmill tiles. Look at the very bottom? Perfect? Your welcome! But they look blue ! How many blue trees have YOU seen lately? Althoug...
by Max-Violence
Sat Mar 06, 2004 7:35 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Wood tile requestion
Replies: 16
Views: 4672

Yeah, I found them. Look under Industrial/Industrial Objects/Sawmill stuff and you should find individual wood planks and beams that can be used for making some cool looking catwalks between buildings. Sweet, thanks JJ86. UNfortunately, they are a wee bit too tall. I'd have to use two stair tiles o...
by Max-Violence
Fri Mar 05, 2004 7:33 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Graffiti requestion
Replies: 5
Views: 2602

Re: RE

[TBC]-PaladinHeart wrote:You mean like a .bmp or .jpg image?
Actually, I was thinking more along the lines of a .til, but I suppose you could send me the images and I could (hopefully) make tiles of out 'em.

Or find someone who can. *looks at Requiem and JJ86*
by Max-Violence
Thu Mar 04, 2004 12:17 am
Forum: General Gaming
Topic: Stalker Movie Downloads
Replies: 2
Views: 3074

Aside from 50 less megs, I don't see a difference between the two movies. Both file names say 800x600, but I'm purdy sure that ain't right.

And besides, when I went to DL the second one, I was getting 8k/sec on a cable connection (versus 100+ when I DL'd the first one). I ain't thinkin' so.
by Max-Violence
Thu Mar 04, 2004 12:13 am
Forum: In The News
Topic: Bigass STALKER Video
Replies: 24
Views: 12650

Great movie, but... *sigh* what's the latest news on a release date/pubic playable demo?
by Max-Violence
Wed Mar 03, 2004 3:41 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Graffiti requestion
Replies: 5
Views: 2602

Graffiti requestion

I am in dire need of some (the more the merrier) anti-BoS graffiti. Only three requirements:

1) Anti-BoS
2) Etheral/Transparent
3) Readable at 800x600 (or even at 1024x768).

Thank you, and goodnight.
by Max-Violence
Tue Mar 02, 2004 11:10 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Requiem's destroyable doors
Replies: 12
Views: 6592

requiem_for_a_starfury wrote:Are you sure that you didn't use a door sprite for a breakable MV?
Um, I thought that's what we were talking about here? Making Breakable Door entities? :lalala:
by Max-Violence
Tue Mar 02, 2004 7:54 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Wood tile requestion
Replies: 16
Views: 4672

Grr, I know caps would work. I'm looking for something NEW to use instead of the same ol' stuff.
by Max-Violence
Sat Feb 28, 2004 7:56 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Requiem's destroyable doors
Replies: 12
Views: 6592

It's actually very simple. All you have to do is to set up a new "Rotating Door" entity. There will be a field that you can check/tick labeled "Destroyable". Make sure you have that field checked/ticked, assign a sprite and you're nearly done. Note that there is no way to assign...
by Max-Violence
Sat Feb 28, 2004 7:51 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Wood tile requestion
Replies: 16
Views: 4672

Jimmyjay86 wrote:There are some tiles for planks that you might be able to use in the Ruined Cities set I think?
I think not. The only wood tiles I can find in the RC set are the good-ol' 6x6 floor tiles.
by Max-Violence
Thu Feb 26, 2004 6:46 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Wood tile requestion
Replies: 16
Views: 4672

Wood tile requestion

OK so I'm looking for a tile, preferably wooden, that could serve as a skinny "bridge" (8wu long by 4wu wide by 1wu tall) between/among broken floor tiles. I want this tile to connect two sides of a ruined area of a floor. For a more detailed description of what I'm talking about, take a l...